Tag: MultiLingual
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Electronic Arts (EA) :: Flash UI for Harry Potter (PC, XBox, PS2, Game Cube)
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I was responsible for resolving the numerous issues they were facing whilst using Flash for the first time in as a UI for a game. The majority of the issues were related to localisation, i.e. dynamically rendering 15 different languages, including Japanese, on a variety of games platforms including the XBOX, Game Cube, PlayStation and…